Kick Invaluable, and not to be confused with DD1's stubby, near-useless boot. Enemies recover very quickly, and can easily interrupt you. Punch (Punch, Punch -> Stun) A basic left/right punching combo ending in a stun. Use this homing behaviour to maneuver enemies onto DYNOMITE right as it asplode. INSTEAD, position yourself slightly above/below their axis/"lane." All enemies will home in on your position - launch your attack as they do so, and they'll walk straight into its active frames. Bustin' will make you feel BAD! Enemies tend to outrange you, and will stuff your attacks if they're launched head-on. A vital principle, without which, you'll be beaten so severely you will no longer be able to bust. Are they doubled over in agony and not moving? That's a stun! Stunned enemies are ripe for either a combo ender, a Tatsumaki, or (provided they're male zako) a grapple. Use the kick to stun, instead, then go for the knockdown/grapple. Just like in DD1, enemies recover too quickly for it to combo reliably without careful off-axis deployment. One thing to note - the punch chain is garbage. Everything shown in that replay works consistently for me. The stuff you mention with random hitboxes, i-frames etc sounds completely alien to my experience with DD2.
#BOSS FIGHT IN DOUBLE DRAGON 2 NES SERIAL#
I wrote a bit more here, will check back in as I'm in serial killer matchstick eyelids mode ATM. The last boss demands either perfect Tatsumaki timing, or Easy Hurricane Kick setting (don't be a noob!). The last stage is bullshit unless partitioned as shown. Launch kicks/elbows from slightly off-axis, so they "walk into" them. Note the off-axis timing when taking on big fuckers, they generally outrange you and will slap the shit out of you if attacked head-on. The replay above will sort you out for these detailed strategies.
#BOSS FIGHT IN DOUBLE DRAGON 2 NES HOW TO#
Learn how to shut down large enemies, or they'll beat your ass for +50HP a shot. You see, the sidekick is very important, and so are the grapples it sets up!Īnyway, assuming DotEmu didn't screw anything up (a losing bet, it seems.), you should know that Double Dragon II is a very simple but ALSO very unforgiving beltscroller. I suspect they wanted 80s kids to say "WAAOW" and "SHA-WEEEET" at the Hurricane Kick (I do!), while getting punished to hell and back for shoddy fundamentals. The operator's manual suggests Hard difficulty (no biggie, couple extra hits per zako), Hard timer (still plenty), and Easy Hurricane Kick (the fuck is this weak shit? l2p noobs!). This means Normal difficulty, Normal timer, and no Hurricane Kick assist. I've no-missed the Arcade Archives version on full defaults.